------FACT: The REALITY of VIOLENT CRIME in NORTH AMERICA - FUELS RACISM-------
VIOLENT VIDEO GAMES with BLACK CHARACTERS FUEL RACISM!
An Ohio State University study
suggests that white players who adopt black personas in video games are more
likely to be racist toward blacks.
suggests that white players who adopt black personas in video games are more
likely to be racist toward blacks.
You start your favorite video game,
go to character select, pick a black avatar—be it a fighter or gangster—and
start playing. As a white person, what effect, if any, does this have on you?
go to character select, pick a black avatar—be it a fighter or gangster—and
start playing. As a white person, what effect, if any, does this have on you?
According to a new study, the effect is significant: White players
who adopt black characters are more likely to exhibit aggression and express
strongly negative attitudes toward blacks, even after ending the game.
who adopt black characters are more likely to exhibit aggression and express
strongly negative attitudes toward blacks, even after ending the game.
"The media have the power to
perpetuate the stereotype that blacks are violent, and this is certainly seen
in video games," said Brad Bushman, an Ohio State University
communications professor and psychologist who co-authored the study. "This
violent stereotype may be more prevalent in video games than in any other form
of media because being a black character in a video game is almost synonymous
with being a violent character."
perpetuate the stereotype that blacks are violent, and this is certainly seen
in video games," said Brad Bushman, an Ohio State University
communications professor and psychologist who co-authored the study. "This
violent stereotype may be more prevalent in video games than in any other form
of media because being a black character in a video game is almost synonymous
with being a violent character."
The experiments for the study
targeted white university students playing three different video games: Saints
Row 2, a brutal interactive landscape of crime and gangs; the wrestling
focused WWE Smackdown vs. RAW 2010; and the boxing challenge Fight
Night Round 4.
targeted white university students playing three different video games: Saints
Row 2, a brutal interactive landscape of crime and gangs; the wrestling
focused WWE Smackdown vs. RAW 2010; and the boxing challenge Fight
Night Round 4.
Each participant was randomly
assigned to play either as a white or black avatar. The player was then given
either a violent goal (break out of prison) or a non-violent goal (find a
chapel without harming anyone).
assigned to play either as a white or black avatar. The player was then given
either a violent goal (break out of prison) or a non-violent goal (find a
chapel without harming anyone).
When game time ended, the students
were given a series of tests, and participants who had played black characters displayed
two types of behavior:
were given a series of tests, and participants who had played black characters displayed
two types of behavior:
1. They showed stronger negative
attitudes toward blacks than those playing with white avatars.
attitudes toward blacks than those playing with white avatars.
2. They took longer to associate
black faces with positive words such as joy, love and peace than they took to
associate white faces with such words.
black faces with positive words such as joy, love and peace than they took to
associate white faces with such words.
The study showed that those who
played as black avatars were more likely to agree with statements such as,
"It's really a matter of some people not trying hard enough; if blacks
would only try harder, they could be just as well off as whites."
played as black avatars were more likely to agree with statements such as,
"It's really a matter of some people not trying hard enough; if blacks
would only try harder, they could be just as well off as whites."
"This suggests that playing a
violent video game as a black avatar strengthens players' attitudes that blacks
are violent, which then influences them to behave more aggressively
afterward," Bushman said.
violent video game as a black avatar strengthens players' attitudes that blacks
are violent, which then influences them to behave more aggressively
afterward," Bushman said.
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Fatuous1
MARK
TRAINA
TRAINA
CERTIFIED
SCHOOL PSYCHOLOGIST-RETIRED
SCHOOL PSYCHOLOGIST-RETIRED
NATIONAL
ASSOCIATION for the ADVANCEMENT of WHITE PEOPLE
ASSOCIATION for the ADVANCEMENT of WHITE PEOPLE
AUTHOR
of “”THE REALIST” Educational Facts Essential to Parents and Teachers
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